Do these events and various opportunities for interconnection attract new talents?
For me, the community of game developers in Brno is unique within the Czech Republic. The community was established and has been maintained mainly by Zdeněk Záhora and Jakub Bedecs, who organize monthly meetups as well as major events. The Game Access conference, which attracts up to two thousand attendees from the Czech Republic as well as abroad, is definitely worth mentioning, just like the smaller-scale Gamer Pie festival and others.
What do you think the future of game development in the region will look like?
Our goal is to develop the entire educational system to satisfy the needs of existing studios and even create a surplus in talent throughout the region. This should create some space for new development teams to be established to increase the chances that other globally successful games will be created in Brno.
Gaming industry ecosystem in Brno
What does the cooperation within this ecosystem look like?
Something that makes the gaming industry so different from others in the region is the fact that games are usually developed for the global market. This means there’s no real competition going on and we can agree on common goals, one of them being the improvement of the conditions for our industry, filling gaps in the job market, and so on.
What else plays a role here?
The support from the South Moravian Region and South Moravian Innovation Centre is important for us. And it was JIC as well as the support from Zdeňka Kujová that turned a group of enthusiasts into the Game Cluster, while the Gamebaze incubator would never have been born without a similar impulse, either.
What are you most proud of?
I’m glad to see that education in game development continues to make strides in the region, our community is still active, and the number of developers has been growing. All this improves the dynamics of the entire industry. And the way people exchange their energy is important for me as well. Our meeting and cooperating together provides us with valuable feedback, and enriches the work we do, as well.
Is that something that motivates you to work in Game Cluster?
Twenty-five years ago, thanks to Petr Vochozka, who had founded Illusion Softworks, I got the chance to get involved in the development of games that took the world by storm. Now I’m in a position which allows me to provide a similar opportunity to beginning developers. And that’s what fuels my work in Game Cluster as well as in game development as such.
What are you looking forward to when it comes to new technologies in game development?
We will very likely see games on VR platforms develop further, as they are still rather fringe. AI technology may introduce new approaches into the gaming world, and the day when we will meaningfully communicate with computers simply by talking to them may be coming, potentially bringing a new genre of conversational games. Speech could become a new control interface, presenting an interesting challenge for the future. Here, we could make use of the connections within the region and start cooperating with technology companies that have been dealing with innovations of this kind in Brno.